Like a Dragon: Infinite Wealth
Content
Crimson Desert Players Are Scrambling to Afford a 6 Million Camp-Fund Pirate Ship
Ship Prices in Charting the Unknown
Players React to the 6 Million Price Tag
How Players Are Earning Camp Funds
Facilities and Dispatch Missions Appear to Be the Best Options
Critics and Players Viewed Crimson Desert Differently

Crimson Desert Players Share Top Money-Making Grinds After DLC Adds a Ship Pricier Than Kliff's Soul

Time: Oct, 31, 2026

Crimson Desert Players Are Scrambling to Afford a 6 Million Camp-Fund Pirate Ship

I had already accepted that I would never own Crimson Desert’s elaborate new pirate ship, added as part of the Charting the Unknown DLC. I reached that conclusion as soon as I learned that it costs 6 million camp funds. Other players, however, are desperate to take the wheel of the game’s largest and most imposing ship—and that means seeking advice from those who can spend 6 million as though it were nothing.

Ship Prices in Charting the Unknown

To be clear, Crimson Desert players can acquire the DLC’s other ships for considerably less than 6 million. The small ship costs just 40,000 camp funds, while the medium-sized option costs 1.2 million. As a more casual player, I would be happy to settle for the humble rowboat, priced at only 2,000. On Reddit, however, players are reacting with equal parts shock and intense desire to Crimson Desert’s most ostentatious boat.

Players React to the 6 Million Price Tag

“I’m sorry, 6 MILLION?!?!?!” reads the title of a Reddit thread posted by a Kliff aghast at the price. “Brooooooo, I’m not sailing any time soon,” the Redditor added.

Naturally, because this is Reddit, plenty of commenters are pretending that 6 million is not a ridiculous amount of money. Many others, however, are asking for—and receiving—advice on how to earn serious camp funds. I am not the Crimson Desert player to consult for financial guidance, so here are several tips shared in the thread.

How Players Are Earning Camp Funds

  • Donate to church boxes and unlock the Golden Beer: “Each church has a donation box you can donate camp funds to. You get a bonus to camp resources gathered depending on how much you donate, up to +200%. But know that each region has their own bonus,” one Redditor advised. “So getting Hernand to max does not affect your income in Pailune or Deminiss. Then there’s a string of side quests—I forget which, so you’ll have to look that up—but at the end you get the Golden Beer, and that doubles all camp resources collected in all regions. Plus, other regions have better dispatch missions. Eventually, you’ll be making 20k–30k+ camp funds from a single dispatch.”

  • Steal gold bars in Demeniss Wildlife Park: “I’m not sure this is the best way since I’m new, but I’ve been stealing gold bars from these wealthy furries in Demeniss Wildlife Park,” another player explained. “I spent about 25 minutes in that kinky zoo and managed to gank six from them. I’m going to try putting one of those bricks in the bank and see what that’s all about.”

  • Lease and operate the sawmill: “Do the quest to lease the sawmill. I had a grand total of around 30k camp funds when I got it, set it up with some workers, set prices as high as I could without losing ‘Favorable’ status, and then went and did some other stuff,” another player said. “A couple of hours later, I had nearly 10 million in camp funds, mostly from the sawmill, I assume, because I don’t think I did much else to increase it directly.”

Facilities and Dispatch Missions Appear to Be the Best Options

The consensus appears to be that the best way to generate passive income in Crimson Desert is through the new Facilities system, introduced in the DLC, alongside Dispatch missions. One industrious player reported earning 1 million camp funds per day from a single shop, which would make the game’s largest ship considerably more affordable. Perhaps I do not have to settle for the rowboat after all.

Critics and Players Viewed Crimson Desert Differently

Crimson Desert received worse reviews from critics than from players because critics did not have enough time to play the game, according to the CEO of the company that gave critics less time.

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